Yang is a new media artist, a designer, and a programmer. He graduated from ITP – Tisch School of the Arts, New York University in 2014. Yang has worked as a creative technologist for HAVAS Worldwide and Center for Urban Science & Progress respectively. He also worked as an interaction designer for NY based interactive installation design firm Potion. Since 2014, he has helped many teams building large-scale interactive installations like the interactive art gallery in Cleveland Museum of Art, Exhibit: Growth for Portland and Seattle, the smart kitchen for Pirch Soho.
He now splits his time between two things. Half of the time he works as an independent new media artist creates computational new media art installations. The other half of the time he works as a technical artist/developer for artist Ian Cheng, writes code and builds new artworks. He worked on Ian Cheng’s Emissary Trilogy exhibition at MOMA PS1 in 2017, and he is working on an upcoming exhibition for Ian Cheng commissioned by Serpentine London in March 2018.
汪洋是一名新媒体艺术家，交互设计师和程序员。2014年毕业于纽约大学帝势Tisch艺术学院ITP。 汪洋曾作为创意科技师和交互设计师供职于HAVAS国际，纽约城市科学进步中心，纽约的新媒体装置设计工作室Potion。在任职期间，做为设计师和程序员，汪洋设计并且参与开发了诸多大型交互艺术装置。他现在一半的身份是新媒体艺术家IAN CHENG工作室的技术艺术开发者，参与研发IAN新的作品，包括2017年在MOMA PS1的EMISSARY系列和2018将会在伦敦蛇形画廊展出的新作品；另一半的身份是自由新媒体艺术家，以代码和机械为语言媒介制作装置艺术。
is an art educator and a creator. She is a doctorate candidate at Columbia University, studying and practicing new media art education. Zhenzhen is an adjunct professor at Baruch College, teaching New Media Art since 2015. She also teaches an introductory course for new media art in Columbia University. She led a workshop “Creating with the Machine: your first generative art” workshop at 2017 Creative Tech Week. At 2016 summer BeamCamp, she taught the kids how to use Unity, Oculus Rift, and Arduino to create art games. Zhenzhen is a research fellow at Columbia University “Creative Tech Curriculum”, participating the design of the “Creative Technology Teacher’s Certificate” certified by the Department of Education. She is interested in using New Media Art Creation and Pedagogy to create new ways for learning, expression, and relating to one another and the environment that surrounds us.
漆贞贞是一名艺术教育者和创作人。她目前是哥伦比亚大学的博士生，研究和实践新媒体艺术教育。贞贞同时是纽约的Baruch College的客座教授，自从2015年初开始教授新媒体艺术。她同时也在哥伦比亚大学教授一门新媒体艺术的入门课程。在2017年的Creative Tech Week，她带领了名为『与机器共同创作：你的第一份生成艺术』的工作坊；在2016年的艺术夏令营Beam Camp，她教授孩子们用Unity 3D和Oculus Rift, Arduino开发艺术游戏。漆贞贞是哥伦比亚大学『创意科技课程』的研究员，参与制定美国教育部认证的『创意科技教师执照』的课程制定。她利用新媒体创作与教学寻找当代认知，表达和沟通的新语境。